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	<title>Komentáre k Pixelbased raycasting engine ported to AS3.0</title>
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		<title>Od: Olli</title>
		<link>http://franto.com/pixelbased-raycasting-engine-ported-to-as30/comment-page-1/#comment-1824</link>
		<dc:creator>Olli</dc:creator>
		<pubDate>Wed, 26 Oct 2005 23:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=173#comment-1824</guid>
		<description>keyboard control works better now.
its pretty poor that Key.isDown() was removed in AS3 so i had  to use the onKeyDown event. If someone knows a better way please let me know.</description>
		<content:encoded><![CDATA[<p>keyboard control works better now.<br />
its pretty poor that Key.isDown() was removed in AS3 so i had  to use the onKeyDown event. If someone knows a better way please let me know.</p>
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		<title>Od: Richard</title>
		<link>http://franto.com/pixelbased-raycasting-engine-ported-to-as30/comment-page-1/#comment-1823</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 26 Oct 2005 11:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=173#comment-1823</guid>
		<description>Hey Olli,

I think some of the apparent speed difference is actually do with the keyboard control. In Glens version you can hold down the up key to move smoothly forward, in yours you use the key-repeat. If you hold down the key it does actually run pretty smoothly. Any chance you could modify the KB handling to allow for smoother movement? Very nice example btw.</description>
		<content:encoded><![CDATA[<p>Hey Olli,</p>
<p>I think some of the apparent speed difference is actually do with the keyboard control. In Glens version you can hold down the up key to move smoothly forward, in yours you use the key-repeat. If you hold down the key it does actually run pretty smoothly. Any chance you could modify the KB handling to allow for smoother movement? Very nice example btw.</p>
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		<title>Od: Olli</title>
		<link>http://franto.com/pixelbased-raycasting-engine-ported-to-as30/comment-page-1/#comment-1822</link>
		<dc:creator>Olli</dc:creator>
		<pubDate>Wed, 26 Oct 2005 09:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=173#comment-1822</guid>
		<description>Yes, you&#039;re right. This is just a techdemo.
The engines are quite different. In my version every pixel is redrawn on every frame. But this shows the great speed improvement of AS3 :-)</description>
		<content:encoded><![CDATA[<p>Yes, you&#8217;re right. This is just a techdemo.<br />
The engines are quite different. In my version every pixel is redrawn on every frame. But this shows the great speed improvement of AS3 <img src='http://franto.com/blog2/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Od: Ralph Hauwert</title>
		<link>http://franto.com/pixelbased-raycasting-engine-ported-to-as30/comment-page-1/#comment-1821</link>
		<dc:creator>Ralph Hauwert</dc:creator>
		<pubDate>Wed, 26 Oct 2005 09:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=173#comment-1821</guid>
		<description>To be honest...this one is not as3 :
http://www.symphonyplanet.com/glenrhodes/wolf/myRay.html

And I think it&#039;s faster (yeah, it&#039;s also lower res rendered, but the viewPort is bigger). Also, it&#039;s more complete.</description>
		<content:encoded><![CDATA[<p>To be honest&#8230;this one is not as3 :<br />
<a href="http://www.symphonyplanet.com/glenrhodes/wolf/myRay.html" rel="nofollow">http://www.symphonyplanet.com/glenrhodes/wolf/myRay.html</a></p>
<p>And I think it&#8217;s faster (yeah, it&#8217;s also lower res rendered, but the viewPort is bigger). Also, it&#8217;s more complete.</p>
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