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<channel>
	<title>Komentáre k New features in Maelstrom (8ball)</title>
	<atom:link href="http://franto.com/new-features-in-maelstrom-8ball/feed/" rel="self" type="application/rss+xml" />
	<link>http://franto.com/new-features-in-maelstrom-8ball/</link>
	<description></description>
	<lastBuildDate>Wed, 24 Aug 2011 18:43:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>Od: Todd Coulson</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-954</link>
		<dc:creator>Todd Coulson</dc:creator>
		<pubDate>Thu, 04 Aug 2005 18:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-954</guid>
		<description>So many new features.  So many features already present in Director MX 2004, Director MX, and Director 8.5.  Why didn&#039;t Macromedia decide to put these into Flash 5.  They had the capability.</description>
		<content:encoded><![CDATA[<p>So many new features.  So many features already present in Director MX 2004, Director MX, and Director 8.5.  Why didn&#8217;t Macromedia decide to put these into Flash 5.  They had the capability.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: F·L·A·S·H·I·S·M  &#187; Blog Archive   &#187; Convert2SWF8 now available for download</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-953</link>
		<dc:creator>F·L·A·S·H·I·S·M  &#187; Blog Archive   &#187; Convert2SWF8 now available for download</dc:creator>
		<pubDate>Sun, 24 Jul 2005 22:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-953</guid>
		<description>[...] he following locations: 	 http://theflashblog.com/ 	http://www.franto.com/blog2/new-features-in-maelstrom-8ball [...]</description>
		<content:encoded><![CDATA[<p>[...] he following locations: 	 <a href="http://theflashblog.com/" rel="nofollow">http://theflashblog.com/</a> 	<a href="http://www.franto.com/blog2/new-features-in-maelstrom-8ball" rel="nofollow">http://www.franto.com/blog2/new-features-in-maelstrom-8ball</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: franky</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-952</link>
		<dc:creator>franky</dc:creator>
		<pubDate>Thu, 14 Jul 2005 17:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-952</guid>
		<description>some collected infos including flash8 COM API: http://www.develotec.com/flash8api.txt

for people who want to try out new features and use MTASC:  use flash MX or MX2004 to create your SWF, then use the patch-tool to patch the SWF file to version 8 (otherwise the flash 8 features wont be working!!) -&gt; Flash 8 PATCH TOOL: http://www.develotec.com/fto8.exe

cheers,franky</description>
		<content:encoded><![CDATA[<p>some collected infos including flash8 COM API: <a href="http://www.develotec.com/flash8api.txt" rel="nofollow">http://www.develotec.com/flash8api.txt</a></p>
<p>for people who want to try out new features and use MTASC:  use flash MX or MX2004 to create your SWF, then use the patch-tool to patch the SWF file to version 8 (otherwise the flash 8 features wont be working!!) -&gt; Flash 8 PATCH TOOL: <a href="http://www.develotec.com/fto8.exe" rel="nofollow">http://www.develotec.com/fto8.exe</a></p>
<p>cheers,franky</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: chall3ng3r</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-951</link>
		<dc:creator>chall3ng3r</dc:creator>
		<pubDate>Thu, 14 Jul 2005 02:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-951</guid>
		<description>sorry, i forget to paste the link. here it is: http://chall3ng3r.blogspot.com/

// chall3ng3r //</description>
		<content:encoded><![CDATA[<p>sorry, i forget to paste the link. here it is: <a href="http://chall3ng3r.blogspot.com/" rel="nofollow">http://chall3ng3r.blogspot.com/</a></p>
<p>// chall3ng3r //</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: chall3ng3r</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-950</link>
		<dc:creator>chall3ng3r</dc:creator>
		<pubDate>Thu, 14 Jul 2005 02:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-950</guid>
		<description>I&#039;ve just finished this little windows tool to easyly convert SWF version to 8.

No need for hex editors ;)

i hope it&#039;ll help you guyz in testing latest FP8 features.


// chall3ng3r //</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just finished this little windows tool to easyly convert SWF version to 8.</p>
<p>No need for hex editors <img src='http://franto.com/blog2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>i hope it&#8217;ll help you guyz in testing latest FP8 features.</p>
<p>// chall3ng3r //</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: Administrator</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-949</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Wed, 13 Jul 2005 15:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-949</guid>
		<description>but blending 2x  500x500pixels images where 1 is blured is CPU intensive (animation thgrough 40 ms setInterval)</description>
		<content:encoded><![CDATA[<p>but blending 2x  500x500pixels images where 1 is blured is CPU intensive (animation thgrough 40 ms setInterval)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: Administrator</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-948</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Wed, 13 Jul 2005 15:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-948</guid>
		<description>it works great :) thanks :)</description>
		<content:encoded><![CDATA[<p>it works great <img src='http://franto.com/blog2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  thanks <img src='http://franto.com/blog2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: pooyaposh</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-947</link>
		<dc:creator>pooyaposh</dc:creator>
		<pubDate>Wed, 13 Jul 2005 15:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-947</guid>
		<description>Tinkered a bit with the filters...

Looks like they changed the MovieClip array filter variable to &quot;filters&quot;...previously it was reported that you were to assign filterList

Here&#039;s some quick code:

var filterObj = new flash.filters.BlurFilter();
filterObj.blurX = 100;
filterObj.blurY = 100;
this.filters = [filterObj];</description>
		<content:encoded><![CDATA[<p>Tinkered a bit with the filters&#8230;</p>
<p>Looks like they changed the MovieClip array filter variable to &#8220;filters&#8221;&#8230;previously it was reported that you were to assign filterList</p>
<p>Here&#8217;s some quick code:</p>
<p>var filterObj = new flash.filters.BlurFilter();<br />
filterObj.blurX = 100;<br />
filterObj.blurY = 100;<br />
this.filters = [filterObj];</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: Administrator</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-946</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Wed, 13 Jul 2005 14:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-946</guid>
		<description>great, have you working example with filters? till now I have just loadMovie with gif and png, and changing blendMode on movieclips</description>
		<content:encoded><![CDATA[<p>great, have you working example with filters? till now I have just loadMovie with gif and png, and changing blendMode on movieclips</p>
]]></content:encoded>
	</item>
	<item>
		<title>Od: parpin</title>
		<link>http://franto.com/new-features-in-maelstrom-8ball/comment-page-1/#comment-945</link>
		<dc:creator>parpin</dc:creator>
		<pubDate>Wed, 13 Jul 2005 14:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=96#comment-945</guid>
		<description>//for test
// create textFild with var ttt
//after convert at this.url
//http://www.quasimondo.com/qm_versionconverter_8.php
_root.r = _root;
ASSetPropFlags(_root, null, 6, 1);
ASSetPropFlags(_global, null, 6, 1);
ASSetPropFlags(flash, null, 6, 1);
// Liste tous les objets de _global.
for (var cetObjet in _root) {
          ttt += &quot;\r&quot;+cetObjet+&quot; &quot;+_root[cetObjet];
}
ttt += &quot;\r---------------------------------\r&quot;;
for (var cetObjet in _global) {
          ttt += &quot;\r&quot;+cetObjet+&quot; &quot;+_global[cetObjet];
}
ttt += &quot;\r---------------------------------\r&quot;;
for (var cetObjet in flash) {
          ttt += &quot;\r&quot;+cetObjet+&quot; &quot;+flash[cetObjet];
          if (flash[cetObjet]+&quot;&quot; == &quot;[type Function]&quot;) {
                    p = new flash[cetObjet]();
                    for (var ov in p) {
                              ttt += &quot;\rnew &quot;+cetObjet+&quot;():&quot;+p+&quot;.&quot;+ov+&quot;: &quot;+p[ov];
                    }
          }
          for (var o in flash[cetObjet]) {
                    ttt += &quot;\r&quot;+cetObjet+&quot;.&quot;+o+&quot; &quot;+flash[cetObjet][o];
                    if (flash[cetObjet][o]+&quot;&quot; == &quot;[type Function]&quot;) {
                              p = new flash[cetObjet][o]();
                              ttt += &quot;\r\tob =new &quot;+cetObjet+&quot;.&quot;+o+&quot;():&quot;;
                              for (var ov in p) {
                                        ttt += &quot;\r\tob.&quot;+ov+&quot;: &quot;+p[ov];
                                        if (p[ov]+&quot;&quot; == &quot;[type Function]&quot;) {
                                                  pp = new p[ov]();
                                        ttt += &quot;\r\t\tsubob =new &quot;+p+&quot;.&quot;+ov+&quot;():&quot;;
                                        for (var ocv in pp) {
                                                  ttt += &quot;\r\t\tsubob.&quot;+ocv+&quot;: &quot;+pp[ocv];
                                                  for (var ovv in pp[ocv]) {
                                                            ttt += &quot;\r\t\tsubob.&quot;+ocv+&quot;.&quot;+ovv+&quot;: &quot;+pp[ocv][ovv];
                                                            for (var ovvv in pp[ocv][ovv]) {
                                                                      ttt += &quot;\r\t\tsubob.&quot;+ocv+&quot;.&quot;+ovv+&quot;.&quot;+ovvv+&quot;: &quot;+pp[ocv][ovv][ovvv];
                                                            }
                                                  }
                                        }
                                        }
                                        for (var ovv in p[ov]) {
                                                  ttt += &quot;\r\tob.&quot;+ov+&quot;.&quot;+ovv+&quot;: &quot;+p[ov][ovv];
                                                  for (var ovvv in p[ov][ovv]) {
                                                            ttt += &quot;\r\tob.&quot;+ov+&quot;.&quot;+ovv+&quot;.&quot;+ovvv+&quot;: &quot;+p[ov][ovv][ovvv];
                                                  }
                                        }
                              }
                    }
                    for (var oo in flash[cetObjet][o]) {
                              ttt += &quot;\r&quot;+cetObjet+&quot;.&quot;+o+&quot;.&quot;+oo+&quot; &quot;+flash[cetObjet][o][oo];
                              if (flash[cetObjet][o][oo]+&quot;&quot; == &quot;[type Function]&quot;) {
                                        p = new flash[cetObjet][o][oo]();
                                        ttt += &quot;\r\t\tsubob =new &quot;+cetObjet+&quot;.&quot;+o+&quot;.&quot;+[oo]+&quot;():&quot;;
                                        for (var ov in p) {
                                                  ttt += &quot;\r\t\tsubob.&quot;+ov+&quot;: &quot;+p[ov];
                                                  for (var ovv in p[ov]) {
                                                            ttt += &quot;\r\t\tsubob.&quot;+ov+&quot;.&quot;+ovv+&quot;: &quot;+p[ov][ovv];
                                                            for (var ovvv in p[ov][ovv]) {
                                                                      ttt += &quot;\r\t\tsubob.&quot;+ov+&quot;.&quot;+ovv+&quot;.&quot;+ovvv+&quot;: &quot;+p[ov][ovv][ovvv];
                                                            }
                                                  }
                                        }
                              }
                              for (var ooo in flash[cetObjet][o][oo]) {
                                        ttt += &quot;\r&quot;+cetObjet+&quot;.&quot;+o+&quot;.&quot;+oo+&quot;.&quot;+ooo+&quot;:&quot;+flash[cetObjet][o][oo][ooo];
                              }
                    }
          }
}
ttt += &quot;\r---------------------------------\r&quot;;</description>
		<content:encoded><![CDATA[<p>//for test<br />
// create textFild with var ttt<br />
//after convert at this.url<br />
//http://www.quasimondo.com/qm_versionconverter_8.php<br />
_root.r = _root;<br />
ASSetPropFlags(_root, null, 6, 1);<br />
ASSetPropFlags(_global, null, 6, 1);<br />
ASSetPropFlags(flash, null, 6, 1);<br />
// Liste tous les objets de _global.<br />
for (var cetObjet in _root) {<br />
          ttt += &#8220;\r&#8221;+cetObjet+&#8221; &#8220;+_root[cetObjet];<br />
}<br />
ttt += &#8220;\r&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;\r&#8221;;<br />
for (var cetObjet in _global) {<br />
          ttt += &#8220;\r&#8221;+cetObjet+&#8221; &#8220;+_global[cetObjet];<br />
}<br />
ttt += &#8220;\r&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;\r&#8221;;<br />
for (var cetObjet in flash) {<br />
          ttt += &#8220;\r&#8221;+cetObjet+&#8221; &#8220;+flash[cetObjet];<br />
          if (flash[cetObjet]+&#8221;" == &#8220;[type Function]&#8220;) {<br />
                    p = new flash[cetObjet]();<br />
                    for (var ov in p) {<br />
                              ttt += &#8220;\rnew &#8220;+cetObjet+&#8221;():&#8221;+p+&#8221;.&#8221;+ov+&#8221;: &#8220;+p[ov];<br />
                    }<br />
          }<br />
          for (var o in flash[cetObjet]) {<br />
                    ttt += &#8220;\r&#8221;+cetObjet+&#8221;.&#8221;+o+&#8221; &#8220;+flash[cetObjet][o];<br />
                    if (flash[cetObjet][o]+&#8221;" == &#8220;[type Function]&#8220;) {<br />
                              p = new flash[cetObjet][o]();<br />
                              ttt += &#8220;\r\tob =new &#8220;+cetObjet+&#8221;.&#8221;+o+&#8221;():&#8221;;<br />
                              for (var ov in p) {<br />
                                        ttt += &#8220;\r\tob.&#8221;+ov+&#8221;: &#8220;+p[ov];<br />
                                        if (p[ov]+&#8221;" == &#8220;[type Function]&#8220;) {<br />
                                                  pp = new p[ov]();<br />
                                        ttt += &#8220;\r\t\tsubob =new &#8220;+p+&#8221;.&#8221;+ov+&#8221;():&#8221;;<br />
                                        for (var ocv in pp) {<br />
                                                  ttt += &#8220;\r\t\tsubob.&#8221;+ocv+&#8221;: &#8220;+pp[ocv];<br />
                                                  for (var ovv in pp[ocv]) {<br />
                                                            ttt += &#8220;\r\t\tsubob.&#8221;+ocv+&#8221;.&#8221;+ovv+&#8221;: &#8220;+pp[ocv][ovv];<br />
                                                            for (var ovvv in pp[ocv][ovv]) {<br />
                                                                      ttt += &#8220;\r\t\tsubob.&#8221;+ocv+&#8221;.&#8221;+ovv+&#8221;.&#8221;+ovvv+&#8221;: &#8220;+pp[ocv][ovv][ovvv];<br />
                                                            }<br />
                                                  }<br />
                                        }<br />
                                        }<br />
                                        for (var ovv in p[ov]) {<br />
                                                  ttt += &#8220;\r\tob.&#8221;+ov+&#8221;.&#8221;+ovv+&#8221;: &#8220;+p[ov][ovv];<br />
                                                  for (var ovvv in p[ov][ovv]) {<br />
                                                            ttt += &#8220;\r\tob.&#8221;+ov+&#8221;.&#8221;+ovv+&#8221;.&#8221;+ovvv+&#8221;: &#8220;+p[ov][ovv][ovvv];<br />
                                                  }<br />
                                        }<br />
                              }<br />
                    }<br />
                    for (var oo in flash[cetObjet][o]) {<br />
                              ttt += &#8220;\r&#8221;+cetObjet+&#8221;.&#8221;+o+&#8221;.&#8221;+oo+&#8221; &#8220;+flash[cetObjet][o][oo];<br />
                              if (flash[cetObjet][o][oo]+&#8221;" == &#8220;[type Function]&#8220;) {<br />
                                        p = new flash[cetObjet][o][oo]();<br />
                                        ttt += &#8220;\r\t\tsubob =new &#8220;+cetObjet+&#8221;.&#8221;+o+&#8221;.&#8221;+[oo]+&#8221;():&#8221;;<br />
                                        for (var ov in p) {<br />
                                                  ttt += &#8220;\r\t\tsubob.&#8221;+ov+&#8221;: &#8220;+p[ov];<br />
                                                  for (var ovv in p[ov]) {<br />
                                                            ttt += &#8220;\r\t\tsubob.&#8221;+ov+&#8221;.&#8221;+ovv+&#8221;: &#8220;+p[ov][ovv];<br />
                                                            for (var ovvv in p[ov][ovv]) {<br />
                                                                      ttt += &#8220;\r\t\tsubob.&#8221;+ov+&#8221;.&#8221;+ovv+&#8221;.&#8221;+ovvv+&#8221;: &#8220;+p[ov][ovv][ovvv];<br />
                                                            }<br />
                                                  }<br />
                                        }<br />
                              }<br />
                              for (var ooo in flash[cetObjet][o][oo]) {<br />
                                        ttt += &#8220;\r&#8221;+cetObjet+&#8221;.&#8221;+o+&#8221;.&#8221;+oo+&#8221;.&#8221;+ooo+&#8221;:&#8221;+flash[cetObjet][o][oo][ooo];<br />
                              }<br />
                    }<br />
          }<br />
}<br />
ttt += &#8220;\r&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;\r&#8221;;</p>
]]></content:encoded>
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