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	<title>Komentáre k Maelstrom Parallax Tile Engine</title>
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		<title>Od: abpod</title>
		<link>http://franto.com/maelstrom-parallax-tile-engine/comment-page-1/#comment-1625</link>
		<dc:creator>abpod</dc:creator>
		<pubDate>Tue, 14 Feb 2006 08:58:31 +0000</pubDate>
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		<description>can somebody please tell me how to expand the width of the &quot;front end&quot; so that I can expand the width of what can be viewed during the scroll??</description>
		<content:encoded><![CDATA[<p>can somebody please tell me how to expand the width of the &#8220;front end&#8221; so that I can expand the width of what can be viewed during the scroll??</p>
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		<title>Od: H1DD3N.R350URC3</title>
		<link>http://franto.com/maelstrom-parallax-tile-engine/comment-page-1/#comment-1624</link>
		<dc:creator>H1DD3N.R350URC3</dc:creator>
		<pubDate>Fri, 29 Jul 2005 03:50:53 +0000</pubDate>
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		<description>&lt;strong&gt;Flash 8 game related demos&lt;/strong&gt;

I will try to update this entry with links to Mastroem demos which are somehow related to game design. Here are two nifty bitmap scrolling engines and a couple of performance tests for a start ...

F...</description>
		<content:encoded><![CDATA[<p><strong>Flash 8 game related demos</strong></p>
<p>I will try to update this entry with links to Mastroem demos which are somehow related to game design. Here are two nifty bitmap scrolling engines and a couple of performance tests for a start &#8230;</p>
<p>F&#8230;</p>
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