Flash 8 – image antialiasing problem

Utorok, December 13th, 2005

Ok, here is another problem with Flash 8 (maybe not really problem, but is weird :) ) Try to look at the examples (not finished, just want to show problem):

Ok, Flash 7 is ok, try to look at Flash 8 application. Small thumbnails, for each photo there are 2 thumbnails (showing antialiasing difference). On bottom, there is a movieclip which has loaded external .jpg, in front of it is Bitmap, it’s just redraw from MC.

and look: Bitmap antialiasing is OK (there are smoothing enabled), but original external .jpg is bad… I try change quality to BEST, don’t works…. (in 7 all is ok)

Has anybody solution for this problem? :)


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9 Comments


  1. Smith
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    December 13th, 2005

    Try to add a little blur , search about antialiasing in video game ;)


  2. Ian Turgeon
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    December 13th, 2005

    Loaded Images do not have smoothing enabled in F8, my solution was to us bitmapdata to copy the pixels and draw it again with smoothing enabled.


  3. jeanphilippe
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    December 13th, 2005

    Hi,
    Impossible to answer without seeing your code :)


  4. Ghi
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    December 14th, 2005

    All images are not smoothed in FP8… See “_quality” in Flash Help!

    My solutions is making copied movieclip and using it.

    var bitmap:BitmapData=new BitmapData(image._width, image._height);
    var copy=this.createEmptyMovieClip(“copy”, 2);
    copy.attachBitmap(bitmap, 1, “auto”, true);
    bitmap.draw(image);


  5. Administrator
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    December 14th, 2005

    ok, thanks…

    i knew about this solution with BitmapData, just wanted to know, if there is some other solution :)

    Thanks guys…


  6. Mike Duguid
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    December 14th, 2005

  7. Administrator
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    December 15th, 2005

    Thanks Mike :)


  8. Administrator
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    December 19th, 2005

    http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

    so this is official form Tinic Uro, it’s bug and will be fiexd in 8.5 player :)


  9. Jay
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    Máj 21st, 2006

    So what did you end up using?

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